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What Are a Pro Support's Vision Score and Control Ward Numbers? Keria's Real Data, AI-Analyzed

8 min read

This article is currently shown in English. A translation is in progress.

Support is the one role where "CS/min" tells you nothing.

So what should you look at instead? Let's check with the real Grandmaster games of Keria, T1's support.

We pulled real data from his public account (Keria #4111, Grandmaster) via Riot's official API and ran it through the kind of AI analysis LoL2LLM is built for. Every match ID is verifiable.

Source: Riot Games official API (Match-v5), ranked solo/duo (queue 420), patch 16.12, snapshot dated June 22–23, 2026. Account is the Grandmaster-tier public account "Keria #4111." This is a quotation of public game data and is not endorsed by or affiliated with Riot Games.

The headline: a pro support's vision score runs 90–135

Line up his recent support games and vision score ranges 47–135, with control wards at 6–22.

Against the typical support benchmark (~30 at Platinum), a top support is putting out 2–4× the vision score in a single game.

ChampKDAVisionWardsKPResult
PantheonPantheon (support)
8/9/151302252%Win
CamilleCamille (support)
9/9/131351879%Loss
BardBard
3/5/747653%Win
Case study: a near-10-kill carry game on Camille support

Match KR_8270926232 (25.5 min, win). Here's the comparison to the enemy support (Shen).

CamilleKeria · Camille (support)
VS
Shenvs · Shen
MetricKeria (Camille)Enemy support (Shen)
KDA10 / 6 / 140 / 8 / 14
Kill participation71%
Damage share26%
Vision score9883
Control wards12

71% kill participation and 26% damage share, from a support — that's ADC-tier output.

The data backs up exactly what Camille support is supposed to do: a tank that's also a real damage dealer.

This game shows a support can become the team's top damage source, depending on the comp.

Case study: 0/9/16, and still "doing the job"

Match KR_8271055852 (26.5 min, loss). On Blitzcrank, 0/9/16 — the KDA alone looks like a disaster.

And yet kill participation sits at 64%, vision score at 97, control wards at 15.

Even in a 9-death game, he's involved in over 60% of his team's kills and still investing in map vision.

This one game sums up a simple fact: a support's KDA barely reflects their actual contribution.

What AI analysis surfaces that's support-specific
Three things a support can copy today

To see how far your support numbers are from a pro's, export a game with LoL2LLM and ask the AI to "compare my vision score, control wards, and KP to a pro support benchmark (90+ vision, ~10 wards, 60%+ KP)."

For concrete targets, see the companion guide "beginner stat targets by rank."

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.


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