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Vision Score by Role: It's Not Just the Support's Job

6 min read

How vision score is calculated, the per-role targets that actually matter, and the three timing rules that determine where wards go.

Thresh

CHAMPION LENS

Thresh

Champions in this guide
Lee Sin
Ahri
Jinx
Shen

Most players treat vision as "the support's problem." But a large fraction of stuck Silver-to-Gold games are lost to non-support roles refusing to participate in vision at all. Here's how vision score is calculated, what to aim for at each role, and the timing rules that distinguish wards-placed-anywhere from wards-that-actually-mattered.

How vision score is computed

Vision score sums:

The key insight: placing wards isn't enough. Four stealth wards placed in your own jungle that get killed in a minute give you nearly nothing. One control ward in drake pit that lives four minutes is enormous.

Support

30-minute benchmarks:

Support target per game: 5+ control wards bought, 8+ enemy wards killed. Hitting both numbers naturally pushes vision score above 60.

Jungle

Standard range is 35–50. Three habits get you there: ward the entrance to the lane you're ganking, control-ward objectives 90 seconds early, kill the wards in the enemy jungle on the way through.

The single highest-impact ward is the one before a gank. Walking into a lane without enemy jungle vision means you either die to the counter-gank or watch the enemy escape with summoners up. Gank success rate roughly doubles when that one ward is in.

Solo lanes (top, mid)

Most laners ignore vision; they shouldn't. Solo lane target is 20–35. Mid in particular sits in the middle of the map and has a vision responsibility on the river.

Targets:

ADC

ADC is the role most likely to ward zero times in a game. Target: 20–30.

Where it counts:

Three timing rules for placing wards
Prompt to ask the AI

The JSON has enough vision data for solid self-review:

Compared to expectations for my role, which of placement, denial (wards killed), or control wards was the biggest gap this game?

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.


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