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Real Challenger match data from Worlds-winning ADC Gumayusi's public account, run through AI analysis. The actual CS/min, kill participation, damage share, and control-ward counts of a pro ADC, with match IDs you can verify.

CHAMPION LENS
Jhin
Mel
Miss Fortune
Caitlyn
Jinx"As an ADC, what numbers should I actually be hitting?" Let's check with the real Challenger games of Gumayusi, a Worlds-winning top-tier ADC.
We pulled real data from his public account (HLE Gumayusi #0298, Challenger) via Riot's official API and ran it through the kind of AI analysis LoL2LLM is built for. Every match ID is verifiable.
Source: Riot Games official API (Match-v5), ranked solo/duo (queue 420), patch 16.12, snapshot dated June 10–14, 2026. Account is the Challenger-tier public account "HLE Gumayusi #0298." This is a quotation of public game data and is not endorsed by or affiliated with Riot Games.
Line up his recent bot-lane games and CS/min sits steadily at 10.0–10.4.
Against the typical ADC benchmark (~8 at Platinum), a top ADC is clearly 1–2 CS/min ahead through the lane phase.
| Champ | KDA | CS/min | KP | Damage share | Result |
|---|---|---|---|---|---|
| 7/2/6 | 10.4 | 81% | 28% | Win | |
| 7/4/13 | 10.0 | 74% | 29% | Loss | |
| 4/8/2 | 9.4 | 32% | 24% | Loss |
Match KR_8259131396 (30 min, loss). Here's the comparison to the enemy ADC (Mel).
| Metric | Gumayusi (Jhin) | Enemy ADC (Mel) |
|---|---|---|
| CS (CS/min) | 302 (10.0) | 248 (8.2) |
| Kill participation | 74% | — |
| Damage share | 29% | — |
| Control wards | 6 | — |
+54 CS, 74% KP, 29% damage share — a flawless ADC line. And still a loss.
Just like the Faker games (separate guide), individual excellence and the result are decoupled in the short run, even in a pro's own data.
CS/min 10 is routine, not a spike: steady ~10 win or lose. CS is the ADC's most reliable income.
70%+ KP means not hiding in lane: farming while joining 70% of team kills — the decisive gap from ADCs who "farm but never fight."
An ADC buying 6 control wards: the biggest blind spot. Vision isn't only the support's job — he buys wards for his own survival (= sustained damage).
Push CS/min from 8 toward 9 first. A pro's 10 is a direction, not a goal. Cut 10 missed CS per game and you close the gap.
One control ward every back. Remember a pro ADC places 6–9. Deaths drop and vision score rises.
Grade yourself on damage share, not KDA. Aim for 28%+. A quiet KDA with real damage is still doing the job.
To see how far your ADC numbers are from a pro's, export a game with LoL2LLM and ask the AI to "compare my CS/min, KP, damage share, and control wards to a pro ADC benchmark (10 CS/min, 70% KP, 28% share, 6 wards)."
For concrete targets, see beginner stat targets by rank; for the positioning side of the role, see ADC positioning: what KDA hides; and for the support half of the lane, see Keria's real support data.
CamilleReal Grandmaster match data from T1 support Keria's public account, pulled via Riot's official API and run through AI analysis. The actual vision score, control ward counts, and kill participation of a pro support, plus what to track when CS/min doesn't apply, with match IDs you can verify.
JinxAn ADC's real job is sustained damage in fights, not staying alive. Four metrics that catch the “safe but useless” pattern KDA can't see.
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