8 min read
Jungle is the role that's always torn between "should I farm or should I move?"
Clearing camps grows your CS, but every second spent farming is a second you're not ganking or taking an objective.
So what do a pro jungler's CS/min and kill participation actually look like? Let's check with the real Challenger games of Oner, T1's jungler.
We pulled real data from his public account (오 너 #111, Challenger) via Riot's official API and ran it through the kind of AI analysis LoL2LLM is built for. Every match ID is verifiable.
Source: Riot Games official API (Match-v5, League-v4), ranked solo/duo (queue 420), patch 16.13, snapshot dated July 11–12, 2026. Account is the Challenger-tier (2,303 LP) public account "오 너 #111." This is a quotation of public game data and is not endorsed by or affiliated with Riot Games.
Line up his recent four jungle games and CS/min ranges 5.5–8.1, kill participation 35–61%, and damage share 17–26%.
CS/min sits a band below a laner's (7–10 for top or mid). That's not weak farming — it's the structure of a role whose farm competes for time with ganks and objectives.
In exchange, KP lands in a high band closer to mid. Compared to top lane (17–58% in our other guide), jungle clearly trades farm for map-wide involvement.
| Champ | KDA | CS/min | KP | Dmg share | Result |
|---|---|---|---|---|---|
| 12/7/13 | 7.2 | 61% | 25% | Win | |
| 12/8/5 | 7.0 | 55% | 26% | Loss | |
| 4/6/3 | 5.5 | 58% | 20% | Loss | |
| 4/1/3 | 8.1 | 35% | 17% | Win |
Match IDs: KR_8294351515 / KR_8294613337 / KR_8294536341 / KR_8295652019.
Even in these four games, a 12-kill game shows up once as a win and once as a loss. A jungler's individual stats don't translate straight into the result — and that's the main point here.
Match KR_8294351515 (32.0 min, win). Here's the comparison to the enemy jungler (Lee Sin).
| Metric | Oner (Qiyana) | Enemy jungle (Lee Sin) |
|---|---|---|
| KDA | 12 / 7 / 13 | 6 / 10 / 11 |
| CS (CS/min) | 230 (7.2) | 178 (5.6) |
| Gold | 17,263 | 13,459 |
| Damage | 34,975 | 20,701 |
| Control wards | 6 | — |
52 more CS than the enemy jungler and roughly 1.7x the damage. KP is 61%, and he still placed 6 control wards.
Farm, map presence, and vision all high at the same time — this is what a jungler carrying a game looks like.
Match KR_8294613337 (27.1 min, loss). Here's the comparison to the enemy jungler (Fizz).
| Metric | Oner (Qiyana) | Enemy jungle (Fizz) |
|---|---|---|
| KDA | 12 / 8 / 5 | 13 / 8 / 7 |
| CS (CS/min) | 190 (7.0) | 194 (7.1) |
| Gold | 15,206 | 14,014 |
| Damage | 30,211 | 19,455 |
| Control wards | 7 | — |
Again 12 kills, roughly 1.5x the enemy jungler's damage, more gold, and 7 control wards. His individual numbers are about the same as case study 1, if not better.
And the game was still a loss. The enemy Fizz also had 13 kills, so even winning the jungle-vs-jungle duel, the result came down to dragons, herald, baron, and the state of the other lanes.
Case 1 and case 2 are the same champion with the same 12 kills, and only the result flips. That's the clearest proof you can't grade a jungle game on KDA alone.
CS/min is naturally lower than a laner's: 5.5–8.1 across four games. Because farm competes with ganks and objectives, don't judge it against the 7–10 of top or mid.
KP runs as high as mid: 35–61%. A band above top lane (17–58%), reflecting that jungle trades farm for map-wide involvement.
The same kill count can flip the result: a 12-kill Qiyana game went 1-1. Jungle KDA isn't the cause of a win — it follows from the objective fight.
Pro solo queue crosses roles: on the same day Oner also played mid (Yone) and support (Camille). Filter to jungle games only before benchmarking.
Don't measure your farm against a laner. 5.5–8.1 CS/min is normal. Before worrying about low CS, check whether the KP (map presence) is there to show for it.
If you win kills but lose games, look at objectives. When you win the KDA duel against the enemy jungler but still lose often, ask the AI to compare dragon, herald, and baron counts.
Buy control wards. Oner placed 6–7 in the longer games. Jungle vision around the river and objectives isn't optional — it's core to the role.
To see how far your jungle numbers are from a pro's, export a game with LoL2LLM and ask the AI to "compare my CS/min, KP, and damage share to a pro jungler benchmark, accounting for game duration."
For concrete targets, see the companion guide "beginner stat targets by rank."
In real data from T1 Oner's public Challenger account (four games), jungle CS/min ran roughly 5.5 to 8.1. That's lower than top or mid (7 to 10), but it reflects farm competing for time with ganks and objectives, so a lower number is not a problem in itself.
In the same data KP ran 35 to 61%, a high band close to mid lane. That's a band above top lane (17 to 58%), reflecting that jungle trades farm for map-wide involvement.
Not necessarily. The same Oner Qiyana with 12 kills appeared once as a win and once as a loss. Objective control such as dragons, herald, and baron decides games more than a jungler's individual KDA.
Real ranked match data pulled from Faker's public account and run through AI analysis. The actual CS/min, damage share, and vision numbers of a pro, what they teach beginners, and every match ID so you can verify it yourself.
Real Challenger match data from Worlds-winning ADC Gumayusi's public account, run through AI analysis. The actual CS/min, kill participation, damage share, and control-ward counts of a pro ADC, with match IDs you can verify.
Real Grandmaster match data from T1 support Keria's public account, pulled via Riot's official API and run through AI analysis. The actual vision score, control ward counts, and kill participation of a pro support, plus what to track when CS/min doesn't apply, with match IDs you can verify.