LoL2LLM
Back to all guides
Real Pro Data
Real data

Faker's Real Soloqueue Stats, Analyzed by AI: What Pro Numbers Actually Look Like

8 min read

"How good are a pro's numbers, really?" — let's answer that with real data, not guesses.

We pulled actual ranked games from Faker's public soloqueue account (Hide on bush #KR1) via Riot's official API and ran them through the kind of AI analysis LoL2LLM is built for. Every match ID is listed so you can verify it.

Source: Riot Games official API (Match-v5), ranked solo/duo (queue 420), patch 16.12, snapshot dated 2026-06-13. Account is Faker's public main "Hide on bush #KR1." This is a quotation of public game data and is not endorsed by or affiliated with Riot Games.

Case study: completely smashing lane on Cassiopeia — and losing

Match KR_8257207023 (36 min, result: loss). On Cassiopeia, Faker statistically dominated his Sylas opponent.

CassiopeiaFaker · Cassiopeia
VS
Sylasvs · Sylas
MetricFaker (Cassiopeia)Opponent (Sylas)Gap
KDA9 / 8 / 31 / 5 / 9+8 kills
CS (CS/min)327 (9.0)213 (5.9)+114 (+3.1/min)
Gold16,94211,395+5,547
Damage to champions46,02216,113~2.9×
Damage share33%team's top damage

The CS gap is 114 (about 3.1 CS/min) and the damage is ~2.9×. As a lane, it's a blowout.

And it's still a loss. This is exactly the thing beginners misread — "I won lane but lost, it's my team's fault" — shown directly in a pro's own game.

What AI analysis returns on this match

Feed that data (plus the in-game timeline) to an AI with "explain, for a beginner, what decided the result" and you typically get:

The point is that the AI doesn't stop at "good/bad KDA" — it forms a hypothesis from the contradiction between signals (big lead × many deaths).

That's the analysis you can only get from structured data, not a single screenshot.

Across 6 games, the real problem appears

Line up the most recent six games from the same day (all mid) and something more interesting shows up.

ChampKDACS/minDamage shareResult
CassiopeiaCassiopeia
9/8/39.033%Loss
AhriAhri
5/8/38.429%Loss
YoneYone
1/6/39.423%Loss
YoneYone
0/5/29.021%Loss

Notice that CS/min stays consistently high at 8.4–9.4 while deaths pile up (6, 8, 5…) across a six-game losing streak.

Even a top-of-the-world player can keep farming (CS/min) rock-steady while results slide — individual stats like CS/min and match outcome are surprisingly decoupled in the short run.

Looking across games surfaces a reproducible pattern ("the issue today is death management, not farm") that a single game can never reveal.

What beginners can take from this real data
How to do this on your own account

The "gap-to-opponent table" and the "multi-game line-up" shown here need no special tooling — LoL2LLM reproduces both.

Search your Riot ID, pick games, export the data, and ask ChatGPT or Claude to "anchor on the gap to my lane opponent and name two weaknesses that repeat across games."

A pro's numbers are best used as a benchmark to locate where you are — not as something to copy outright.

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.


Read another guide
Real Pro Data · 8 minReal data

What Are a Pro ADC's CS/min, KP, and Vision Numbers? Gumayusi's Real Data, AI-Analyzed

Real Challenger match data from Worlds-winning ADC Gumayusi's public account, run through AI analysis. The actual CS/min, kill participation, damage share, and control-ward counts of a pro ADC, with match IDs you can verify.

Read
Real Pro Data · 8 minReal data

What Are a Pro Support's Vision Score and Control Ward Numbers? Keria's Real Data, AI-Analyzed

Real Grandmaster match data from T1 support Keria's public account, pulled via Riot's official API and run through AI analysis. The actual vision score, control ward counts, and kill participation of a pro support, plus what to track when CS/min doesn't apply, with match IDs you can verify.

Read
Real Pro Data · 8 minReal data

What Are a Pro Top Laner's CS/min and Kill Participation? Kiin's Real Data, AI-Analyzed

Real Grandmaster match data from Gen.G top laner Kiin's public account, pulled via Riot's official API and run through AI analysis. The actual CS/min, kill participation, and damage share of a pro top laner, and why KP runs so much lower in the 'island' lane, with match IDs you can verify.

Read