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Stat Fundamentals

What Is CS Per Minute? How to Calculate, Improve, and What's Good

7 min read

What CS per minute means in League of Legends, how to calculate it, target milestones at 10 and 20 minutes, and how to raise it from last-hitting fundamentals. Why CS/min is the most reproducibly trainable stat, plus common mistakes and fixes.

This article is currently shown in English. A translation is in progress.

Jinx

CHAMPION LENS

Jinx

Champions in this guide
Kayle
Kassadin
Nasus
Gangplank

If you want to climb, CS/min is the first number to lock down.

It barely depends on luck or your teammates — it's one of the few stats that reflects your practice directly.

This guide covers what CS/min means, how to calculate it, what to aim for, and how to raise it from the last-hitting basics up.

What CS is and how to calculate CS/min

CS (Creep Score) is the total number of minions and monsters you finish with the last hit.

Standing nearby doesn't count — the gold goes to whoever lands the killing blow. That's a last hit.

CS/min is total CS ÷ minutes elapsed.

So 180 CS in a 25-minute game is 180 ÷ 25 = 7.2 CS/min.

Trackers like op.gg show it as "CS/min," and exporting a game to JSON with LoL2LLM gives you the raw number to work with.

Use CS at 10 minutes to measure your laning

CS/min swings around in late-game teamfights, so the cleanest read on your laning is your CS at the 10-minute mark.

The table below maps CS at 10 minutes to its CS/min equivalent and a rough skill level. Treat it as a target-setting guide, not a precise statistic.

CS at 10 minCS/min equivalentLevel
~50~5.0The first wall — make this steady
60–706.0–7.0Gold–Platinum laning
~80~8.0Diamond-level, almost no misses
90–1009.0–10.0Master+ / pro-level (near perfect)

Roughly 107 CS from minions is the theoretical ceiling at 10 minutes — the closer you get, the tighter your last-hitting.

For target CS/min broken down by rank and role, see stat targets by rank.

Why CS/min matters

A single minion is worth roughly 20–60 gold. Ten CS adds up to close to a kill's worth of gold.

So a difference of just 1 CS/min can be a full item of gold by the 20-minute mark.

It matters most for scaling carries whose power comes straight from farm.

JinxJinx
KayleKayle
KassadinKassadin
NasusNasus
GangplankGangplank

These champions have time on their side as long as the CS keeps flowing, even without kills.

Conversely, any carry that keeps dropping CS simply won't have the damage to matter late.

How to raise your CS/min

Last-hitting is decided by preparation, not reflexes. Three habits stabilize it:

The biggest one: don't trade CS for kill pressure. Players push up chasing a kill and drop 3–4 CS in the meantime.

How to manipulate the wave to farm safely is covered in wave management basics.

How role changes the target

These milestones apply to solo lanes and ADC. Jungle adds camps on top of lane CS, so the baseline is around 5.0–6.5.

Support isn't meant to take CS at all, so judging a support by CS/min misses the point — look at vision score and other stats instead.

Have an AI analyze your CS

Where your CS/min leaks is visible in the match data.

Export a game to JSON with LoL2LLM and ask an AI:

Compare my CS/min and my CS at 10 minutes in this game to the benchmark for my role and rank, and tell me whether last-hitting or wave management is the bigger problem.

For how to read each stat, see how to read match stats; for CS/min among the stats that track rank, see metrics that correlate with rank.

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.

Frequently asked questions

How is CS per minute calculated?

CS/min is total CS divided by minutes elapsed. For example, 180 CS in a 25-minute game is 180 / 25 = 7.2 CS/min. CS is the combined number of minions and monsters you finish with the last hit.

What is a good CS per minute?

For solo lanes and ADC, first make 5.0 CS/min steady. Measured by CS at 10 minutes: around 50 is the entry point, 60-70 is Gold-Platinum laning, around 80 is Diamond-level, and 90-100 is Master+/pro precision. Jungle runs about 5.0-6.5 including camps, and support isn't judged by CS/min at all.

How do I improve my CS per minute?

Predict each minion's remaining HP and only swing when your auto will secure the kill, avoid shoving the lane carelessly, and don't burn mana taking CS with abilities. The biggest fix is not pushing up to chase kills, where many players lose 3-4 CS per wave.

How much CS should I have at 10 minutes?

CS at 10 minutes is the cleanest read on laning skill. Around 50 is the level to lock in first, 60-70 is Gold-Platinum, around 80 is Diamond-level, and 90-100 is Master+/pro. The theoretical ceiling from minions alone is about 107 CS.


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What Is CS Per Minute? How to Calculate, Improve, and What's Good | LoL2LLM