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Most players treat vision as "the support's problem." But a large fraction of stuck Silver-to-Gold games are lost to non-support roles refusing to participate in vision at all. Here's how vision score is calculated, what to aim for at each role, and the timing rules that distinguish wards-placed-anywhere from wards-that-actually-mattered.
Vision score sums:
Time your placed wards spent alive on the map
Enemy wards destroyed (fixed value per kill)
Control ward uptime
The key insight: placing wards isn't enough. Four stealth wards placed in your own jungle that get killed in a minute give you nearly nothing. One control ward in drake pit that lives four minutes is enormous.
30-minute benchmarks:
Under 40: rough — wards are dying instantly or you didn't place them
40–60: solid Gold
60–80: Plat-and-above behavior
80+: top of Master
Support target per game: 5+ control wards bought, 8+ enemy wards killed. Hitting both numbers naturally pushes vision score above 60.
Standard range is 35–50. Three habits get you there: ward the entrance to the lane you're ganking, control-ward objectives 90 seconds early, kill the wards in the enemy jungle on the way through.
The single highest-impact ward is the one before a gank. Walking into a lane without enemy jungle vision means you either die to the counter-gank or watch the enemy escape with summoners up. Gank success rate roughly doubles when that one ward is in.
Most laners ignore vision; they shouldn't. Solo lane target is 20–35. Mid in particular sits in the middle of the map and has a vision responsibility on the river.
Targets:
6–10 stealth wards in side rivers
At least 1 control ward (around tower-dive windows)
3–5 enemy wards killed
ADC is the role most likely to ward zero times in a game. Target: 20–30.
Where it counts:
Bot lane brushes when the enemy jungler is near
Drake-pit control ward (don't leave that to support alone)
A control ward at your own feet before late-game fights
90 seconds before an objective: control wards go in early. 30 seconds before drake is too late — the fight has already started.
Just before recall: drop wards in the brushes around your lane before backing. You return safely.
When enemy jungler is unknown: ward the river before extending. Always.
The JSON has enough vision data for solid self-review:
Compared to expectations for my role, which of placement, denial (wards killed), or control wards was the biggest gap this game?