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What Are a Pro Top Laner's CS/min and Kill Participation? Kiin's Real Data, AI-Analyzed

8 min read

This article is currently shown in English. A translation is in progress.

Top lane is often called "the island."

Junglers tend to prioritize mid and bot early, leaving top to fend for itself.

So in that isolated environment, what does a pro's kill participation and CS/min actually look like? Let's check with the real Grandmaster games of Kiin, Gen.G's top laner.

We pulled real data from his public account (kiin #KR1, Grandmaster) via Riot's official API and ran it through the kind of AI analysis LoL2LLM is built for. Every match ID is verifiable.

Source: Riot Games official API (Match-v5, League-v4), ranked solo/duo (queue 420), patch 16.11–16.12, snapshot dated June 9–12, 2026. Account is the Grandmaster-tier (1,757 LP) public account "kiin #KR1." This is a quotation of public game data and is not endorsed by or affiliated with Riot Games.

The headline: a pro top laner's KP runs 17–58%, clearly lower than other roles

Line up his recent six top-lane games and CS/min ranges 7.5–10.8, kill participation 17–58%, and damage share 15–29%.

Compared to the ADC (70–80%) and support (50–80%) KP numbers from LoL2LLM's other real-data guides, top lane sits in a noticeably lower band. That's not weakness — it's structural, given how isolated the lane is.

ChampKDACS/minKPDmg shareResult
JayceJayce (top)
5/6/79.846%22%Win
GnarGnar (top)
2/7/69.230%20%Win
AniviaAnivia (top)
4/6/117.552%15%Win
TwistedFateTwisted Fate (top)
6/6/58.958%29%Loss
AuroraAurora (top)
1/1/39.417%18%Win
LissandraLissandra (top)
3/0/210.836%25%Win
Case study: crushed the lane matchup, still lost the game

Match KR_8255010684 (30.9 min, loss). Here's the comparison to the enemy top laner (K'Sante).

TwistedFateKiin · Twisted Fate (top)
VS
KSantevs · K'Sante
MetricKiin (Twisted Fate)Enemy top (K'Sante)
KDA6 / 6 / 55 / 5 / 9
CS (CS/min)277 (8.9)249 (8.0)
Gold16,02112,936
Damage29,75115,898
Vision score4912

More CS, more gold, more vision, and nearly double the damage of the opposing top laner — about as close to a clean lane win as it gets.

And the game was still a loss. Because top is "the island," even great individual numbers can't always cover for a collapse elsewhere on the map.

Grading a top laner's game can't stop at the lane numbers alone.

Case study: a 15-minute stomp

Match KR_8252617080 (15.3 min, win). On Lissandra, he dismantled the enemy Rumble early.

LissandraKiin · Lissandra (top)
VS
Rumblevs · Rumble
MetricKiin (Lissandra)Enemy top (Rumble)
KDA3 / 0 / 20 / 2 / 0
CS (CS/min)165 (10.8)117 (7.7)
Control wards0

10.8 CS/min is the highest of the six games, but that's not from heroic farming — it's because the game ended in just 15 minutes.

Zero control wards looks bad in isolation, but it isn't a vision failure either — the game simply ended before he ever recalled to buy one.

The shorter the game, the easier these raw numbers are to misread if you compare them as flat totals.

What AI analysis surfaces that's top-lane-specific
Three things a top laner can copy today

To see how far your top lane numbers are from a pro's, export a game with LoL2LLM and ask the AI to "compare my CS/min, KP, and damage share to a pro top laner benchmark, accounting for game duration."

For concrete targets, see the companion guide "beginner stat targets by rank."

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.


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