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Stat Fundamentals

What Is KDA? How to Calculate It and What Counts as a Good KDA

7 min read

KDA is the first number your eye lands on after a game.

It's the easiest stat to read — and the easiest to misread.

This guide covers how KDA is calculated, what a "good" KDA looks like, and why treating it as your main improvement metric will steer you wrong.

How KDA is calculated

KDA is (kills + assists) ÷ deaths.

So an 8-kill, 3-death, 10-assist game is (8 + 10) ÷ 3 = 6.0.

With zero deaths you'd be dividing by zero, so most trackers treat deaths as 1 and label the result a "Perfect KDA."

The "8/3/10" you see on the scoreboard is the K/D/A breakdown; the KDA ratio just collapses those three numbers into one.

What counts as a good KDA (by rank)

In solo queue, a KDA around 3.0 is a rough dividing line, and the average sits somewhere between 2.0 and 2.5.

The table below is a loose, all-roles-averaged reference — a feel, not a precise statistic.

RankRough KDANote
Iron–Bronze1.8–2.2Cutting deaths alone climbs here
Silver–Gold2.2–2.6Fight participation is the gap
Platinum / Emerald2.6–3.0Quality of deaths starts to matter
Diamond3.0–3.5Risk management is steady
Master+3.5+But carry roles swing hard

The catch: role affects KDA more than rank does.

KDA swings hard by role

Supports and junglers rack up assists without needing kills, so their KDA tends to run high.

Carries like ADC and mid take fights and initiate, so they die more — their KDA runs lower and more volatile at the same skill level.

Comparing a support's 4.0 to an ADC's 2.8 tells you nothing.

The useful read is whether your KDA is above or below normal for your role, at your rank.

Why you shouldn't read KDA alone

KDA is an outcome, not a cause — a high number doesn't always mean you played well.

In practice, CS/min, the gap to your opponent, and death timing correlate with rank more strongly than KDA does.

There's more on that in metrics that correlate with rank.

Turn KDA back into a cause

To make KDA useful, look behind the number rather than at it.

The highest-value lens is death timing: two-plus deaths inside eight minutes points at lane setup; deaths after 25 minutes in fights point at macro.

For how to read each stat, see how to read match stats; for role targets, see stat targets by rank.

Export a game as JSON with LoL2LLM and ask an AI to open up the number:

From this match data, tell me whether my KDA came from early CS difference, death timing, or fight participation — and what to fix first.

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.

Frequently asked questions

How is KDA calculated?

KDA is (kills + assists) divided by deaths. For example, 8 kills, 3 deaths, and 10 assists is (8 + 10) / 3 = 6.0. When deaths are 0, most trackers count deaths as 1 to avoid dividing by zero and label the result a Perfect KDA.

What is a good KDA?

In solo queue a KDA around 3.0 is a rough dividing line and the average is about 2.0-2.5. As loose per-rank guidance: Silver-Gold around 2.2-2.6, Platinum/Emerald 2.6-3.0, and Diamond 3.0-3.5. But role affects KDA more than rank does, so treat these as context, not targets.

Does a good KDA depend on role?

Yes. Supports and junglers accumulate assists and tend to post higher KDA, while carries like ADC and mid take more fights, die more, and run lower and more volatile KDA at the same skill level. Comparing KDA across different roles is not meaningful; compare within the same role and rank.

Does a high KDA mean I played well?

Not necessarily. KDA is an outcome, not a cause: it can be inflated by cleanup kills after teammates broke the enemy, or by farming safely for a 0-death game that contributed little. For improvement, CS/min, CS difference vs your opponent, and death timing correlate with rank more strongly than KDA.


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What Is KDA? How to Calculate It and What Counts as a Good KDA | LoL2LLM