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What Are a Pro Support's Vision Score and Control Ward Numbers? Keria's Real Data, AI-Analyzed

8 min read

Real Grandmaster match data from T1 support Keria's public account, pulled via Riot's official API and run through AI analysis. The actual vision score, control ward counts, and kill participation of a pro support, plus what to track when CS/min doesn't apply, with match IDs you can verify.

This article is currently shown in English. A translation is in progress.

Camille

CHAMPION LENS

Camille

Champions in this guide
Shen
Pantheon
Bard
Thresh

Support is the one role where "CS/min" tells you nothing.

So what should you look at instead? Let's check with the real Grandmaster games of Keria, T1's support.

We pulled real data from his public account (Keria #4111, Grandmaster) via Riot's official API and ran it through the kind of AI analysis LoL2LLM is built for. Every match ID is verifiable.

Source: Riot Games official API (Match-v5), ranked solo/duo (queue 420), patch 16.12, snapshot dated June 22–23, 2026. Account is the Grandmaster-tier public account "Keria #4111." This is a quotation of public game data and is not endorsed by or affiliated with Riot Games.

The headline: a pro support's vision score runs 90–135

Line up his recent support games and vision score ranges 47–135, with control wards at 6–22.

Against the typical support benchmark (~30 at Platinum), a top support is putting out 2–4× the vision score in a single game.

ChampKDAVisionWardsKPResult
PantheonPantheon (support)
8/9/151302252%Win
CamilleCamille (support)
9/9/131351879%Loss
BardBard
3/5/747653%Win
Case study: a near-10-kill carry game on Camille support

Match KR_8270926232 (25.5 min, win). Here's the comparison to the enemy support (Shen).

CamilleKeria · Camille (support)
VS
Shenvs · Shen
MetricKeria (Camille)Enemy support (Shen)
KDA10 / 6 / 140 / 8 / 14
Kill participation71%
Damage share26%
Vision score9883
Control wards12

71% kill participation and 26% damage share, from a support — that's ADC-tier output.

The data backs up exactly what Camille support is supposed to do: a tank that's also a real damage dealer.

This game shows a support can become the team's top damage source, depending on the comp.

Case study: 0/9/16, and still "doing the job"

Match KR_8271055852 (26.5 min, loss). On Blitzcrank, 0/9/16 — the KDA alone looks like a disaster.

And yet kill participation sits at 64%, vision score at 97, control wards at 15.

Even in a 9-death game, he's involved in over 60% of his team's kills and still investing in map vision.

This one game sums up a simple fact: a support's KDA barely reflects their actual contribution.

What AI analysis surfaces that's support-specific
Three things a support can copy today

To see how far your support numbers are from a pro's, export a game with LoL2LLM and ask the AI to "compare my vision score, control wards, and KP to a pro support benchmark (90+ vision, ~10 wards, 60%+ KP)."

For concrete targets, see the companion guide "beginner stat targets by rank."

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.


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