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Vision Score by Role: It's Not Just the Support's Job

6 min read

How vision score is calculated, the per-role targets that actually matter, and the three timing rules that determine where wards go.

This article is currently shown in English. A translation is in progress.

Thresh

CHAMPION LENS

Thresh

Champions in this guide
Lee Sin
Ahri
Jinx
Shen

Most players treat vision as "the support's problem." But a large fraction of stuck Silver-to-Gold games are lost to non-support roles refusing to participate in vision at all. Here's how vision score is calculated, what to aim for at each role, and the timing rules that distinguish wards-placed-anywhere from wards-that-actually-mattered.

How vision score is computed

Vision score sums:

The key insight: placing wards isn't enough. Four stealth wards placed in your own jungle that get killed in a minute give you nearly nothing. One control ward in drake pit that lives four minutes is enormous.

Support

30-minute benchmarks:

Support target per game: 5+ control wards bought, 8+ enemy wards killed. Hitting both numbers naturally pushes vision score above 60.

Jungle

Standard range is 35–50. Three habits get you there: ward the entrance to the lane you're ganking, control-ward objectives 90 seconds early, kill the wards in the enemy jungle on the way through.

The single highest-impact ward is the one before a gank. Walking into a lane without enemy jungle vision means you either die to the counter-gank or watch the enemy escape with summoners up. Gank success rate roughly doubles when that one ward is in.

Solo lanes (top, mid)

Most laners ignore vision; they shouldn't. Solo lane target is 20–35. Mid in particular sits in the middle of the map and has a vision responsibility on the river.

Targets:

ADC

ADC is the role most likely to ward zero times in a game. Target: 20–30.

Where it counts:

Three timing rules for placing wards
Prompt to ask the AI

The JSON has enough vision data for solid self-review:

Compared to expectations for my role, which of placement, denial (wards killed), or control wards was the biggest gap this game?

Try it on your own games

Search your Riot ID and export your match data as AI-ready JSON.

Frequently asked questions

What is vision score in League of Legends?

It sums the time your placed wards stayed alive, the enemy wards you destroyed, and your control ward uptime. Placing wards isn't enough — wards that die in a minute contribute almost nothing, while vision that survives is worth a lot.

What is a good vision score?

In a 30-minute game: support at 40-60 is solid Gold, 60-80 is Platinum-and-above behavior, and 80+ is top of Master. Jungle should land at 35-50, solo lanes (top and mid) at 20-35, and ADC at 20-30.

How do I increase my vision score?

Follow the three timing rules: place a control ward 90 seconds before dragon or Baron spawns, ward the brushes around your lane just before recalling, and ward the river before extending whenever the enemy jungler's position is unknown. Killing enemy wards also feeds the score directly.

Should non-support roles ward too?

Yes. Solo laners should aim for a 20-35 vision score with 6-10 stealth wards in side rivers, at least one control ward, and 3-5 enemy wards killed. Dodging ganks and reaching objectives first depend on every role's vision.


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