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The classic improvement mistake is trying to fix every number at once. In reality, at each rank there are only one or two bottlenecks standing between you and the next tier. This guide lays out the numbers a beginner-to-intermediate player should target, by metric and by rank. Two ground rules first: the gap to your opponent matters more than the absolute value, and never live or die by a single game's number.
CS/min (minions + monsters last-hit per minute) is the cleanest read on lane skill and the most reproducibly trainable number — it barely depends on luck or tilt, so it's the first stat a beginner should lock down. The table below is rough targets for solo lanes / ADC.
| Rank | Target CS/min | Total CS at 30 min |
|---|---|---|
| Iron–Bronze | 5.0 | ~150 |
| Silver | 5.5–6.0 | ~170 |
| Gold | 6.0–6.5 | ~190 |
| Platinum / Emerald | 6.5–7.5 | ~210 |
| Diamond | 7.5–8.5 | ~240 |
| Master+ | 8.5+ | ~260+ |
The beginner target is "hit a steady 5.0 CS/min without dying."Most players overextend chasing CS and die — which defeats the purpose. Just being able to post "80 CS at 10 minutes, 0 deaths" ten games in a row makes the Silver–Gold wall fall on its own. Note that jungle is 5.0–6.5 and support shouldn't be taking CS, so treat this table as solo-lane and ADC.
For climbing, cutting deaths beats adding kills by a wide margin. One death hands the enemy gold, XP, and map control all at once — the single biggest swing you can give away.
Target: 5 or fewer deaths in a 30-minute game.
Two-plus deaths inside the first 8 minutes is a yellow flag — revisit wave control and matchup knowledge.
When and why beats the raw count. Each game, review just one death: are you repeating the same one?
KP is your share of the team's kills (as a kill or assist). It exposes the "farms all game, never shows up to fights" problem, and the target shifts by role.
| Role | Target KP |
|---|---|
| Jungle / Support | 60%+ |
| Mid | 55%+ |
| ADC / Top | 50%+ |
Vision score totals the information your wards generated. It's easiest to read as vision score per minute.
| Role | Target (vision/min) | At 30 min |
|---|---|---|
| Support | 2.0+ | 60+ |
| Jungle | 1.2–1.7 | 35–50 |
| Top / Mid / ADC | 0.7–1.2 | 20–35 |
The fastest beginner fix: buy one control ward every back. It improves vision score and deaths at the same time — the best-value habit in the game.
Damage share is your portion of the team's champion damage (even split is 20%). For ADC and AP mid especially, a clean KDA with low damage share still reads as "didn't provide carry damage."
ADC / AP mid: 28–35% (the team's damage core)
Top fighter: 18–25%
Jungle: 15–22% / Support: 8–15% (5–10% if tank)
Five metrics listed, but the only two to lock down first are "5.0+ CS/min" and "5 or fewer deaths."Once those are steady, add either KP (fighting) or vision (map) depending on your role. Chasing all of them at once teaches you nothing; hitting one metric ten games in a row, repeatedly, is the fastest path. To find where you currently stand, export a game with LoL2LLM and ask the AI to "compare my CS/min and deaths to the benchmark for my rank."